![]() Would it really kill you to be more like the big guys? They’ve got data that says your game was too complicated for the majority of the market, and didn’t really reach gamers who weren’t already fans of the original. ![]() Only this time, the higher-ups want those world-beating sales. A third installment is given the go-ahead. While your sales aren’t world beating, fans of the original are happy and your reviews are about the same area as the original. The resulting game is complex, and though its potential market may be limited, the game’s complexity grants it a richness and historical scope that is rare within the genre. ![]() Imagine: you’re a game developer picked up to create a sequel for one of your favorite real-time strategy franchises.
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